I have changed the way neural input are described in the program, from std::vector<> to std::map<>. It allows to remove unused inputs without corrupting the network. This was necessary because much of the disk space occupied by the players was unused inputs. A couple of mutation bugs have been corrected also.
I am almost done making goia compatible with GnuGo. This weekend I should release a gnugo/goia version, I will do my best to release a linux version also.
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